Z Index Roblox. What Changed?Design First Build SecondTake Advantage of PercentagesConsolidate LayersHide Don’T Push Off screenIn the past we rendered usercreated GUIs according to the hierarchy of individual elements in your ScreenGui object It often worked out that the order you built each piece of your GUI was the same order ROBLOX rendered it and your layers of buttons and text just fell into place However since we no longer render each GUI element individually you now need to take control of your GUI structure using the Zindex property Zindices are a standard in web design (via CSS) and you can think of them like layers the higher the number the closer to the top they are There are 10 Zindices available to you and each one can have multiple GUI elements “The way I explain it is each Zindex is a plane” says Deepak “There are 10 planes in front of you to layer GUIs on” There are three rules worth noting 1 Objects on higher Zindices will display over objects on lower Zindices 2 If you have a list of objects in a Zindex the last one in that list will render on top 3 If the last Both Ben and Deepak agree that step one of creating a GUI for your game is to stop and think through a concept Interface is often seen as an afterthought but it is a big partof your players’ experience especially when it’s integral to game play (eg players use it to select weapon loadouts manage crucial survival statistics etc) Your concept should include the onscreen appearance (colors size etc) placement of the GUI elements and a mental map of each element’s structure and purpose (when a player clicks it what happens? Is it necessary?) You can exit the ROBLOX Studio environment when thinking through your GUI Ben suggests grabbing a pen and piece of paper or opening a graphics editor (Photoshop or free software like Paintnet) then mapping out your elements so they don’t impede game play You do have to work around the standard desktop/mobile ROBLOX menus but it’s easy to reference a screenshot at any point in the planning process When building a GUI you configure the size of each element you place in your ScreenGui – it’s zero by default so there’s no way around it You can specify exact pixel dimensions but Ben recommends users take advantage of the alternative option percentages This makes laying out a GUI more intuitive as you can let Studio handle the math rather than manually calculating pixel dimensions and has the added benefit of making your GUI adapt to a wider array of screen sizes Size is formatted as {Xpercentage Xpixels} {Ypercentage Ypixels} See the highlighted row in the above screenshot You can set the Xpercentage and the Ypercentage (both 0 to 1 where 5 is 50%) by changing the first number in each bracket The percentages you choose are fractions of the total screen size This concept also applies to the position of the GUI element except the percentage value is measuring distance from the topleft corner We give you 10 Zindices on which to build your GUI Considering each Zindex can contain many pieces you have a lot of room for detail But that doesn’t mean you should strive to use all 10 in fact Deepak says if you’re using all 10 you’re probably not improving the player experience “There’s never a scenario where there are 10 things in the same space” he says “If you have 10 things in the same space you’re making things more complicated than they need to be” Ben agrees He describes his approach as using a single layer for all elements If something does not display as desired he manipulates its Zindex until it displays correctly This minimizes the number of layers you’re using He also determines whether any GUI elements always need to be on top and sets their Zindex to 10 because they’re of utmost importance This is a granular detail but one Ben stresses If you want to stop showing a GUI element you should set it to be hidden rather than push it off screen or put another object on top of it This is more efficient and will improve your game performance If you’d like a stepbystep look at GUI creation the ROBLOX Wiki is a good resource Here are particularly relevant entries 1 Beginner’s GUI Tutorial 2 Beginner’s Guide to GUI 3 The ScreenGui object 4 The GUI Guide.

Qaxxjwzj5o53bm from Roblox GUI: All-In-One Guide To Create An Awesome GUI – Game Specifications
10 and 0 alters the order axis Roblox Wiki Video Duration 3 The ZIndex only GuiObject objects that accepts positive integers property of all items are placed on the Z min in which GUI between 1 and ZIndex is a.
ROBLOX GUI Design: Zindex and Best Practices Roblox Blog
ZIndex doesn’t work between ScreenGuis for me 2 Likes EchoReaper (EchoReaper) October 25 2015 1012pm #2 ZIndex only functions within a ScreenGui – outside of that it draws them based on the order they are in the explorer AFAIK It happens for the same reason ZIndex of SurfaceGUIs don’t function between each other – it’d just be.
Roblox GuiObject.ZIndex
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Qaxxjwzj5o53bm
ZIndex Not Working For Me[Fixed] devforum.roblox.com
New ZIndex Property on Decals and Textures devforum.roblox.com
Wiki Fandom ZIndex Roblox
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